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 Post subject: Illogical math
PostPosted: Wed Sep 28, 2011 6:34 am 
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Joined: Tue Jun 07, 2011 2:09 am
Posts: 48
According to Jebrim II's page, he has gained 840k agility experience this week for a grand total of 700k experience.


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 Post subject: Re: Illogical math
PostPosted: Wed Sep 28, 2011 8:54 pm 
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Joined: Sat Jun 06, 2009 12:38 am
Posts: 546
Hi Dsctatom,

Could you show me specifically where it says that? Looking at his Stat Progress page in agility, everything looks normal to me: http://runetrack.com/progress.php?user= ... ll=agility

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 Post subject: Re: Illogical math
PostPosted: Wed Sep 28, 2011 9:37 pm 
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Joined: Thu Mar 25, 2010 6:26 pm
Posts: 100
Idont spot any problems either..

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 Post subject: Re: Illogical math
PostPosted: Wed Sep 28, 2011 11:09 pm 
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Screenshot of his profile page. Note how the agility xp gains this week is higher than his total xp gains this week.

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 Post subject: Re: Illogical math
PostPosted: Wed Sep 28, 2011 11:15 pm 
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Looking at the time stamp of Dsctatom's post, he posted this before last night's System Update, so I think he may have been referring to this issue: viewtopic.php?f=4&t=294

This issue was fixed during the System Update, which occurred right after he posted. :)

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 Post subject: Re: Illogical math
PostPosted: Fri Sep 30, 2011 2:57 am 
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I was referring to what plqx posted a screenshot of.


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 Post subject: Re: Illogical math
PostPosted: Fri Sep 30, 2011 9:34 pm 
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Dsctatom wrote:
I was referring to what plqx posted a screenshot of.

Ah I see, thanks, I understand now - I looked into the code and found the issue. Earlier this year, Jagex released a means of obtaining the xp of unranked skills (viewtopic.php?f=4&t=226), so that unranked skills could be tracked as long as they were level 30+.

The script for the User Profile xp table typically works by simply subtracting one's current xp from their xp on Sunday at the System Update. However, if it's discovered that a certain skill wasn't available on the highscores the previous Sunday, a few other steps are taken to still be able to determine that week's xp gains in that skill - such as looking forward a couple days to Monday or Tuesday to see if they got it ranked more recently in the week (and if that's the case, it uses that xp amount as the starting xp amount for that week). The script handling this process was designed at the time when it was impossible to see level/xp data for unranked skills - so it simply checked for whether the player was unranked to determine if the level/xp data was unavailable.

This caused some of the display values to be off a bit on that player's profile, due to a rare set of circumstances revealing the bug: They have only gained xp in one skill over the past week (Agility) which they are fully ranked in, while at the same having too low of a total level to not be ranked in Overall. I guess this just went unnoticed for so long because it only affected such a small number of profiles meeting this criteria.

I've now updated the script to disregard whether the player is ranked or not, and to see if there is any level/xp data available for them regardless (now that unranked players can have level/xp data).

Thanks again. :)

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 Post subject: Re: Illogical math
PostPosted: Sun Oct 02, 2011 9:30 pm 
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Oh.

Quote:
This caused some of the display values to be off a bit on that player's profile, due to a rare set of circumstances revealing the bug: They have only gained xp in one skill over the past week (Agility) which they are fully ranked in, while at the same having too low of a total level to not be ranked in Overall. I guess this just went unnoticed for so long because it only affected such a small number of profiles meeting this criteria.


Ya, that pretty much sums up every week I've had for the past 2 years. XD


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 Post subject: Re: Illogical math
PostPosted: Tue Oct 04, 2011 5:34 am 
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Joined: Tue Jul 27, 2010 8:21 am
Posts: 161
Location: Australia
^LOL

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 Post subject: Re: Illogical math
PostPosted: Wed Oct 05, 2011 5:27 pm 
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Joined: Thu Mar 25, 2010 6:26 pm
Posts: 100
Well now its fixed lol.

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