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V-Ray Next v4.20.01 for 3ds Max 2016-2020 (x64) http://runetrack.com/forums/viewtopic.php?f=4&t=72064 |
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Author: | apple2000 [ Wed Jul 17, 2019 4:06 pm ] |
Post subject: | V-Ray Next v4.20.01 for 3ds Max 2016-2020 (x64) |
V-Ray Next v4.20.01 for 3ds Max 2016-2020 (x64) ![]() V-Ray Next v4.20.01 for 3ds Max 2016-2020 (x64) File Size: 545 MB V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter - not harder - by automating steps that used to take up valuable time. KEY FEATURES: NEW -Powerful Scene Intelligence Automatically analyzes your scene to optimize rendering so you get the best quality in less time. NEW -2X FASTER GPU RENDERING Fast new GPU rendering architecture with support for more of your favorite high-end production features. NEW -NVIDIA AI Denoiser Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA. Powerful GPU + CPU rendering V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware. Highly-optimized adaptive ray tracing Render professional-quality, photorealistic images and animation with adaptive ray tracing technology. V-Ray IPR Fully interactive production rendering. V-Ray Denoiser Automatically remove noise and cut render times by up to 50%. Resumable Rendering Stop your render at any point and pick up where you left off. System Requirements: OS:Windows 8 or higher CPU: 1st Gen Intel Core or compatible processor with SSE4.2 support (x64) Memory:8 GB RAM Larger cache memory, higher memory bandwidth and more cores are better. Space:700 MB Hard Disk Space Compability: 3ds Max Design� 2016 and 2020 (64-bit) WHATS NEW: Build 4.20.01 (V-Ray Next, update 2.1) (02 July 2019): New features: -VRayEdgesTex:Add mapped multiplier to control the rounded corners' radius; Modified features: -V-Ray:Add a warning when there are Render Elements with filtering off and Progressive Sampler; -V-Ray:Avoid saving the "Shademap export" helper channel to image files; -V-Ray:Render Raytrace material as black to avoid interfering with shading; -VRayOSL:Increase width of the string widgets; -VRaySamplerInfo:Add tangent and bitangent modes in object space; -VRayVolumeGrid:Copy-paste support for render gradients and curves; -VFB:Revert the IPR zoom modificator to Ctrl+Shift/Ctrl; Bug fixes: -V-Ray:Artifacts with VRayEnvironmentFog and Adaptive dome light; -V-Ray:Debug shading in Viewport IPR MaxScript error on 3ds Max2017; -V-Ray:Debug shading in Viewport IPR menus produce error after V-Ray is uninstalled; -V-Ray:EXR images are saved as "incomplete" (since 4.20.00); -V-Ray:Incorrect name of the green channel of Cryptomatte elements when using EXR DWA compression; -V-Ray:Memory tracking reports wrong month number on the timestamps; -V-Ray:Rendering a specific scene with disc lights produces incorrect results on the second render; -V-Ray:Spurious skipping of a subframe when rendering using PresenZ camera and DR; -V-Ray:Using "File" > "New" > "Keep objects and hierarchy" may cause a crash if the scene has VRayHDRI maps; -V-Ray IPR:Attempting to stop rendering may freeze 3ds Max; -V-Ray IPR:Changes to displacement maps are not updated (since 4.20.00); -V-Ray IPR:Crash if the scene is modified while V-Ray is preparing objects; -V-Ray IPR:Crash when copying objects with Override material; -V-Ray IPR:Crash when creating new objects while V-Ray is preparing geometry; -V-Ray IPR:Crash when rendering with CoronaMtl; -V-Ray IPR:Crash with 3D displacement with "Keep continuity" enabled if the scene is modified while -V-Ray is preparing objects; -V-Ray GPU:Crash with adaptive lights with more than 110 000 lights; -V-Ray IPR:Creation of dome light from the V-Ray toolbar is not correctly detected; -V-Ray IPR:Deleting a dome light is not reflected; -V-Ray IPR:Inconsistent lighting when rotating dome light; -V-Ray IPR:Incorrect direct illumination of VRayLightMtl; -V-Ray IPR:Lights with animated multiplier don't update; -V-Ray IPR:Moving an instance of a displaced object during rendering may cause a crash; -V-Ray IPR:Unhandled exception when exporting a .vrmesh file during rendering; -V-Ray GPU:Closing the VFB while exporting nodes crashes 3ds Max; -V-Ray GPU:Crash when rendering VRayInstancer with many particles and VRayVolumeGrid; -V-Ray GPU:Crash when sliding the timeline during IPR and then stop rendering; -V-Ray GPU:Crash with light cache when mesh acceleration types in MB segment's ends are different; -V-Ray GPU:Every 10-th UV tile (e.g. 1010, 1020, 1030) is not rendered; -V-Ray GPU:Incorrect light cache retrace amount in some cases; -V-Ray GPU:Incorrectly strong bump effect with normal maps and VRayAlSurfaceMtl; -V-Ray GPU:Rounded corners ?r? not rendered with Bucket sampler in scenes with no direct lighting; -V-Ray GPU:Vertical FOV with spherical panoramic camera is ignored unless a 360 degree horizontal FOV override is used; -V-Ray GPU:VRayALSurfaceMtl with rounded edges render wrong; -V-Ray GPU:VRayALSurfaceMtl's SSS is darker in the areas reflecting objects with VRayFastSSS2; -V-Ray Cloud:Color Correction texmap is rendered wrong with 32-bit images; -V-Ray Cloud:Difference in render with VRayEdgesTex in the VRayMtl displacement slot; -VRayHairMtl:Does not compose correctly when the "consistent lighting elements" option is enabled; -VRayOSL:Dropdown parameters reset when refocusing the node in the Slate Material Editor; -VRayOSL:Tooltips for shader parameters are displayed in the wrong places; -VRayPluginNode:MtlRoundEdges plugin is not working in "Convex only" and "Concave only"; -VRayPluginNode:Renders different than V-Ray Standalone in bump slots; -VRayPluginNode:Scenes saved with blacklisted plugins should still open correctly; -VRayToonMtl:Don't bake gamma into the gradients of VRayToonMtl; -VRayToonMtl:Export to .vrscene; -VRayVolumeGrid:Brighter results in VRayLighting render element with Consistent lighting elements turned on; -VRayVolumeGrid: Crash with caches over 2.1 billion voxels with Volume Light Cache; -VFB:Crash when loading a 3ds Max scene from the history; -VFB:Dock history option causes IPR restart; -VFB:The tooltip for the debug shading is wrong; SCREENSHOTS ![]() HOMEPAGE https://www.chaosgroup.com/ DOWNLOAD LINKS : Code: https://rapidgator.net/file/cb2875ece25e7a0bf4c7b24d904dae05/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2016.rar.html
https://rapidgator.net/file/05fadc41fe3778b45e80551c1c9924a0/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2017.rar.html https://rapidgator.net/file/c337b54659987d0ab576bf781ae7754c/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2018.rar.html https://rapidgator.net/file/915a71e5efefc73a81fac35db4c47f38/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2019.rar.html https://rapidgator.net/file/ead8391bb704af76c03442a9638a3ba9/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2020.rar.html http://nitroflare.com/view/596AEAD92474D75/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2016.rar http://nitroflare.com/view/C93A7B531A9BAE9/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2017.rar http://nitroflare.com/view/39B67136A8B4355/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2018.rar http://nitroflare.com/view/EF7122AC3EA00E0/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2019.rar http://nitroflare.com/view/8A33D98DEE87B3A/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2020.rar http://uploaded.net/file/pipyat3n/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2016.rar http://uploaded.net/file/ypayczil/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2017.rar http://uploaded.net/file/043j08y5/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2018.rar http://uploaded.net/file/rc8bey26/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2019.rar http://uploaded.net/file/p6c9wftg/BaDshaH_V.Ray.Next.Update.2.1.Build.4.20.01.for.3ds.Max.2020.rar |
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